You may have to register before you can post: click the register link above to proceed. The Spinosaurus is about as straightforward as Strikers get. However, some artists' interpretations portray them with spikes on top of their hide, which would make for a poor seat. Your animal companion is still capable of flanking, and can receive the bonuses that come with it, without the trick. Animal Price; Dire ape: 450 gp: Dire badger: 125 gp: Dire bat: 220 gp: Dire bear: 1,750 gp : Dire boar: 370 gp: Dire crocodile: 2,700 gp: Dire hyena: 250 gp: Dire lion: 1,000 gp: Dire shark: 3,375 gp: Dire tiger: 1,055 gp: Dire wolf: 380 gp: Dire wolverine: 500 gp: Other Animals. Despite all of the potential of a constitution damage poison, the viper gets actively worse when it advances, making it a very poor choice. The cat Strides and then Strikes. If you take a feat that would normally allow you to choose to have your companion become a savage or nimble animal companion, a megafauna companion instead can choose to become a savage or indomitable companion. Range touch Target dead animal companion or bonded mount Duration instantaneous Saving Throw none, see text; Spell Resistance yes (harmless). It also adds Clobbering Charge, which is the Pachycephalosaurus's real gimmick. With only light natural armor, but 40 foot speed, 3 attacks, and Rake, it's hard to see the Big Cat doing much else. I'm confused why the Giant Gecko doesn't just have a climb speed. 7th level brings large size, a net loss to AC, and only half of the usual size bonus to strength. Large size makes it a potentially viable mount for medium creatures. Fast. If it hits, it also knocks the creature prone. The addition of Blindsense can also allow the Stingray to scout for invisible creatures. Pick skills which fit your companions role, and will help them help you. It doesnât understand or speak languages normally, but it can gain speech from a familiar ability. The bonus natural armor is nice, and the strength makes them somewghat more useful, but they're still still just a heavily armored speadboat with a longsword taped to the front. The Speed entry gives your companionâs Speeds. e is a link to my fillable version (here). You must have the infused reagents ability to select this ability. If your companion is Medium or smaller, it grows by one size. The following information is from the Pathfinder Society Organized Play FAQ section. Support Benefit When your shark senses blood, it tears into your enemies. The Special entry, if present, lists any other special abilities your companion has, for example whether it often serves as a mount and is particularly appropriate for mounted classes, such as the champion. The iconic workhorse of Summon Monster I, now as your long suffering cohort. Start by finding the archetype that best fits your character concept, and select the archetypeâs dedication feat using one of your class feat choices. If this is your first visit, be sure to check out the FAQ by clicking the link above. Unfortunately the Triceratops ability scores are still relatively bad, but with some investment and the right rider, the Triceratops can be a serious threat. With the now impressive strength, damage, and Trip, the Stegosaurus is a viable area control defender. Its unarmed attacks ignore half an objectâs Hardness. Without Grab it's easier for enemies to get away from your companion, but the extra damage might be worth it. It lacks the charging and attacking capabilities of other options, but this is a solid option for mounted archers or casters who use Overrun to get around the battlefield. It lacks a land speed, but in the water it's fast and can be a passable grappling striker. Ignoring how cool that sounds, and how cool they are as a species, they just aren't a very good animal companion. However, it has a slow move speed and doesn't get scent. Downtime General Skill. The big draw here is the strength damage poison, which is going to have DC of 13 unless you put points into the ant's constitution. I have read a lot of discussions about animal companion and their relative power, but none really mentionned the Elk. Its ability scores aren't great, and the squid's big draw is the Ink Cloud ability. Your travel-sized version is only available underwater, which already makes it a poor choice. So you don't have to use Handle an Animal / Ride first. It canât voluntarily stop raging. Even in underwater campaigns, the natural armor is bad, the attacks are weak, and the ability scores are low. The Giant Frog has average speed and a matching swim speed. Melee [one-action] hoof (agile), Damage 1d6 bludgeoning. Coupled with the Pachycephalosaurus's impressive 23 strength and large size, it has a very high chance of success on this bull rush attempt. Typically, you still decide how it spends that action, but, the GM might determine that your familiar chooses its own tactics rather than performing your preferred action. Constructed Your aeon wyrd is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. While thus attached, the crocodile can move along with the target whenever the target moves until the end of your next turn. It can gain other movement types from familiar abilities. | 3.5e SRD The Parasaurolophus is a bipedel herbivorous dinosaur which you will most likely recognise for the blunt horn curving back from the rear of its skull. At medium size, it might even be a viable mount for a small character. This makes the Orca mathematically better than the Dolphin in every aspect except touch AC. Offensively, its big option is its poison, which does dexterity damage. Each specialization grants additional benefits. You make adjustments to these statistics depending on the type of animal you choose. It also has less attacks than a horse, but it gets a spit attack which you might find helpful. With no Scent, these are mostly only useful as flying eyes. Yes, an actual seahorse, not a horse that lives in the sea. If you increase their intelligence and can speak with animals, their scouting ability becomes truly impressive. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by wish or similar magic. The crocodile also gets Sprint, which helps make up for its slow speed when you need it to charge. 7th level brings Large size, but very little in the way of ability improvements. If your bird is nimble or savage, the persistent bleed damage increases to 2d4. Support Benefit The hyena mockingly yowls at your enemies and bites at them when you create an opening. An Archelon is a pre-historic turtle. The small character's Horse equivalent. animal-sheet-fillable-AnaRchX Thanks to AnaRchX, here is a fillable version of my Animal Companion / Familiar Sheet modified for Pathfinder. This form is always the same each time it uses this ability. I have been searching for a guide or info about the different choices, but all I see are PnP pathfinder guides which don't actually work the same as this videogame... so can someone give a brief review of each animal companion with pros and cons or something like that? The Advanced Maneuver entry indicates a powerful new action your companion learns how to use if it becomes a nimble or savage animal companion. Starting off at medium size with a respectable +5 natural armor, good bite damage and Grab, the moray eel is an aquatic Grab striker. Basically a prehistoric armadillo, the Glyptodon has good natural armor but slow speed. However, the distinct lack of spikes on the Diplodocus's hide might make it a more suitable mount. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal, and you don’t need to … Flammable Your poppetâs components make it particularly vulnerable to fire. animal-sheet-fillable-AnaRchX Thanks to AnaRchX, here is a fillable version of my Animal Companion / Familiar Sheet modified for Pathfinder. The Tylosaurus also picks up Grab, which turns it into a Grab striker. Special Your cat deals 1d4 extra precision damage against flatfooted targets. When you Hunt Prey, your animal companion gains the action’s benefits and your hunter’s edge benefit if … Their natural armor is equal (and bad), and the Orca's bite is slightly more damaging than the Dolphin's slam. Ink spray has the effects of glitterdust except the creature isnât dazzled, and it can remove its blindness by spending a single action, which has the manipulate trait, to wipe off the ink from their face. Based on the other suggestions in the same forum thread which Mr. Brock did not take the time to disagree with, we can reasonably base a creatures reach on the reach of the original creature. Your familiar canât be an animal that naturally has more familiar abilities than your daily maximum familiar abilities. The Hippopotamus gets good speed, and an impressive +6 natural armorm but its other statistics are really poor. Your familiar can Cast that Spell once per day using your magical tradition, spell attack modifier, and spell DC. Spit is a ranged touch attack with no saving throw on the sickened effect, so be sure to make use of it at every opportunity. 4th level brings a medium size, a little bit of strength, Powerful Charge, and Improved Bull Rush for free. I never played original pathfinder let alone on fantasy grounds. New Pages | Recent Changes | Privacy Policy, Pathfinder Core Rulebook (Second Edition), Treasury of Winter (Pathfinder Second Edition), Ancestral Anthologies Vol. Look them up, they're super cool. However, it has almost no natural armor, and its ability to actually do damage with grab is non-existent. It is a logical, if somewhat dull, choice for an underwater mount. Your familiar must have the manual dexterity ability to select this. Armor but slow speed, no natural armor, it could make jaws... Polymorph options, often essential to the table physical ability scores very powerful underwater scouts already. Turns them into a Grab striker, but that 's really all they. 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