For this list, we’ll be looking at some of the best games released in the first half of 2020. A Druid’s Circle completely defines how the build plays, so choose the one based on a playstyle you might enjoy the most. Unlock your Cyberpunk 2077 memory pool budget file…, I ran the Scav Case 101 times (Intelligence/Moonshine), A Comprehensive Guide to Monster Resistance/Immunity in 5e, LOOTFILTER NeverSink’s Itemfilter 7.10.0 – HEIST. You can use this feature twice. At 2nd Level Druids get to choose their Druid Circle. Later on, able to make magical strikes in wild-shape. VGM:Volos Guide to Monsters. Just hit Legend this morning with a very slightly modified version of otyka2828's Jungle Giants Quest Druid (Found their list through Twitter). aren’t DDAL legal as your druid would be more than a single creature. I also created a list of RPG Cards using RPG Cards and printed them all out and put them in a binder for any Druid sitting at the table to reference. On page 8 of the current version of the Monster Manual, the Skills and Saving Throws statistics of a monster are a bonus that "is the sum of a … 5th Edition D&D: 4. Beast Spells:- While assuming any shape using Wild Shape, you can cast several Druid spells. You gain features from your Druid Circle at 1st, 3rd, 6th, and 10th-level. Eagle (CR 0) – Small, AC 12, HP 3, Speed 10 ft. 60 ft., Perception +4, Passive Perception 14, Keen Sight, Melee Weapon Attack +4, Talon. Ankylosaurus (CR 3) – Large, AC 15, HP 68, Speed 30 ft., Passive Perception 11, Melee Weapon Attack +7, Tail. You can transform twice per short rest, and you can stay in that form for a number of hours equal to half of your Druid level. Elephant (CR 4) – Huge, AC 12. War Horse (CR 1/2) – Large, AC 11, HP 19, Speed 60 ft., Passive Perception 11, Trampling Charge, Melee Weapon Attack +6, Hooves. Frog/Toad (CR 0) – Tiny, AC 11, HP 1, Speed 20 ft. swim 20 ft., Perception +1, Stealth +3, Darkvision 30 ft., Passive Perception 11, Amphibious, Standing Leap, (no attacks). Sabre-Toothed Tiger (CR 2) – Large, AC 12, HP 52, Speed 40 ft., Perception +3, Stealth +6, Passive Perception 13, Keen Smell, Pounce, Melee Weapon Attack +6, Bite, Claw. There are applied per the guidelines in the Wild Shape explanation in the Druid class definition. Weasel (CR 0) – Tiny, AC 13, HP 1, Speed 30 ft., Perception +3, Stealth +5, Passive Perception 13, Keen Hearing and Smell, Melee Weapon Attack +5, Bite. Giant Shark (CR 5) – Huge, AC 13, HP 126, Speed 0 ft. swim 50 ft., Perception +3, Blindsight 60 ft., Passive Perception 13, Blood Frenzy, Water Breathing, Melee Weapon Attack +9, Bite. Constrictor Snake (CR 1/4) – Large, AC 12, HP 13, Speed 30 ft. swim 30 ft., Blindsight 10 ft., Passive Perception 10, Melee Weapon Attack +4, Bite, Constrict (grappled, restrained). Stirge (CR 1/8) – Tiny, AC 14, HP 2, Speed 10 ft. fly 40ft., Darkvision 60 ft., Passive Perception 9, Blood Drain, Melee Weapon Attack +5. This pathfinder-web-application allows you to shapechange into any monster a druid is allowed to. Shield Master Feat – You Have Been Nerfed! Goat (CR 0) – Medium, AC 10, HP 4, Speed 40 ft., Passive Perception 10, Melee Weapon Attack +3, Ram, Charge, Sure-footed. Killer Whale (CR 3) – Large, AC 12, HP 90, Speed 0 ft. swim 60 ft., Perception +3, Blindsight 120 ft., Passive Perception 13, Echolocation, Hold Breath, Keen Hearing, Melee Weapon Attack +6, Bite. The Circle of the Moon is a melee frontliner at heart. Notify me of follow-up comments by email. Very technically, swarms of creatures (bats, rats, insects etc.) You regain expended uses when you finish a short or long rest. D&D Adventurers League: When does a magic item unlock happen? There's lots of websites out there that give full beast info as written in the MM, but I liked the way this site was formatted the best. Giant Goat (CR 1/4) – Large, AC 11, HP 19, Speed 40 ft., Passive Perception 11, Charge, Sure-Footed, Melee Weapon Attack +5, Ram. Therefore I updated the Killer Gear List and included latest units (including SL Elena as far as i could get the information from Datamine. Giant Scorpion (CR 3) – Large, AC 15, HP 52, Speed 40 ft., Blindsight 60 ft., Passive Perception 9, Multiattack, Melee Weapon Attack +4, Claw. Getting in touch with nature just seems right this spring. Giant Rat (CR 1/8) – Small, AC 12, HP 7, Speed 30 ft., Darkvision 60ft., Passive Perception 10, Keen Smell, Pack Tactics, Melee Weapon Attack +4, Bite. Dungeons and Dragons 5E Source for DMs and PCs, I’m in the enviable position of being invited to a new Dungeons and Dragons (D&D) campaign in Dungeons and Dragons Adventurers League (DDAL). WildShape Druid Tool. On Oct 17, 2020 10:06 pm, by Gamer. Hawk (CR 0) – Tiny, AC 13, HP 1, Speed 10 ft. fly 60 ft., Perception +4, Passive Perception 14, Keen Sight, Melee Weapon Attack +5, Talons. Remember, your PC has to have seen the creature in order to change into that creature. Axe Beak (CR 1/4) – Large, AC 11, HP 19, Speed 50 ft., Passive Perception 10, Melee Weapons Attack +4, Beak. In core, the druid is one of the front-runners for most powerful class, and the vast, vast majority of players will want to take all 20 levels. Triceratops (CR 5) – Huge, AC 13, HP 95, Speed 50 ft., Passive Perception 10, Trampling Charge, Melee Weapon Attack +9, Gore, Stomp. Additionally, you can ignore the verbal and somatic Components of your Druid Spells, as well as any Material Components that lack a cost and aren't consumed by a spell. — Call of the Wild: 2: Druid — You call upon the creatures of nature to come to your aid. Giant Hyena (CR 1) – Large, AC 12 HP 45, Speed 50 ft., Perception +3, Passive Perception 13, Rampage, Melee Weapon Attack +5, Bite. Eldritch Adept Feat: New for Spellcasters, Sidekicks Arrive to Dungeons and Dragons 5E, Druid Wild Shape Beasts for Dungeons and Dragons Adventurers League. Second a note about "proficiencies" as they are applied to a Wild Shape. When taking the form of animals, a druid’s wild shape now functions as beast shape III. Deer (CR 0) – Medium, AC 13, HP 4, Speed 50 ft., Passive Perception 12, Melee Weapon Attack +2, Bite. Brown Bear (CR 1) – Large, AC 11 HP 34, Speed 40 ft. climb 30 ft., Perception +3, Passive Perception 13, Keen Hearing and Smell, Multiattack, Melee Weapon Attack +6, Bite, Claws. Enter your email address to subscribe to Wizard’s Laboratory and receive notifications of my new posts by email. Mule (CR 1/8) – Medium, AC 10, HP 11, Speed 40 ft., Passive Perception 10, Beast of Burden, Sure-Footed, Melee Weapon Attack +2, Hooves. Content of the article: "Jungle Giants Druid to Legend [WILD]" Hey all, norkcoaching here. ... Add … Mastiff (CR 1/8) – Medium, AC 12, HP 5, Speed 40 ft., Perception +3, Keen Hearing and Smell, Melee Weapon Attack +3, Bite. Wild Shape. Owl (CR 0) – Tiny, AC 11, HP 1, Speed 5 ft. fly 60 ft., Perception +3, Stealth +3, Darkvision 120 ft., Passive Perception 13, Flyby, Keen Hearing and Sight, Melee Weapon Attack +3, Talons. Prerequisites Wild Shape You can transform into a powerful magical creature. I compiled a list of all available Beasts Druids can Wild Shape into. The end result should be a list that is quick to look through to do side by side comparisons. Green: Good options. Druids are full casters drawing from a versatile spell list, can Wild Shape into any number of combat forms, get a handful of handy class abilities, and even have a decent skill list (and the skill … At 2nd level, … You gain the wild morph order spell. The goal was to just get a nice condensed list that could be easily referenced or printed out on a single page. Circle of Dreams. The druid's Wild Shape is one of the most versatile and awesome abilities in Dungeons & Dragons 5e, but also one of the most complex. Most notably I think this means you can't Wild Shape into a magical beast - since the Druid ability states "animal, elemental … I had always wanted to add more detail, but it fell off my priority list for several years. Circle of Wildfire. We use cookies to ensure that we give you the best experience on our website. December 2020 is the final big bang month of the year for game releases on PC, PS5, PS4, Series X, Xbox One, and Stadia. 3. Wild Shape List. Blue: Fantastic options, often essential to the function of your character. You regain expended uses when you finish a short or long rest. Since the Druid doesn’t get Wild Shape until Level 2, you aren’t committed to allowing the player a certain number of Wild Shape options in their backstory. I was not happy with any of the … Now with all of us stuck in quarantine, I have finally taken the time to do a revamp of my list and add pretty much every detail for all the beasts. Plesiosaurus (CR 2) – Large, AC 13, HP 68, Speed 20 ft., swim 40 ft., Perception +3, Stealth +4, Passive Perception 13, Hold Breath, Melee Weapon Attack +6, Bite. Polar Bear (CR 2) – Large, AC 12, HP 42, Speed 40 ft. swim 40 ft., Perception +3, Passive Perception 13, Keen Smell, Multiattack, Melee Weapon Attack +7, Bite Claws. A giant spider emerges from a web-encrusted patch of trees, looking for its next target. This feature gets enabled from the 18 th level. You are able to spend primal power to magically shapeshift into the form of a beast. SKT:Storm Kings Thunder. Boar (CR 1/4) – Medium, AC 11, HP 11, Speed 40 ft., Passive Perception 9, Charge, Relentless, Melee Weapon Attack +3, Tusk. This means that rings, bracers of armor, amulets, and cloaks all continue to give their benefits to a wild shaped druid; however, Weapons and armor do not. At 20th level, you can use your Wild Shape an unlimited number of times. Being a... 2. Giant Centipede (CR 1/4) – Small, AC 13, HP 4, Speed 30 ft. climb 30 ft., Blindsight 30 ft., Passive Perception 8, Melee Weapon Attack +4, Bite (Poison). Riding Horse (CR 1/4) – Large, AC 10, HP 13, Speed 60 ft., Passive Perception 10, Melee Weapon Attack +5, Hooves. Standard druid wild shapes are listed below then Circle of the Moon druid wild shapes are listed. There’s nothing better than being a kitty cat! You gain this benefit in both your normal shape and your beast shape from Wild Shape. New DM here! Below I have created a list for my fellow druid players who need help. Giant Owl (CR 1/4) – Large, AC 12, HP 19, Speed 5 ft. fly 60ft., Perception +5, Stealth +4, Darkvision 120 ft., Passive Perception 15, Languages: Giant Owl, understands Common Elvish and Sylvan but can’t speak them, Flyby, Keen Sight and Smell, Melee Weapon Attack +3, Talons. When taking the form of an elemental, the druid’s wild shape now functions as elemental body II. Required fields are marked *. Here is a list of every animal a Moon Druid can Wild-Shape into. You can use a druidic focus as a spellcasting focus for your druid spells. Giant Poisonous Snake (CR 1/4) – Medium, AC 14, HP 11, Speed 30 swim 30 ft., Perception +2, Passive Perception 12, Blindsight 10 ft., Melee Weapon Attack +6, Bite (Poison). However, as many people commented, there was a lot still missing that could be important when deciding on a beast. Sting (Poison). Allosaurus (CR 2) – Large, AC 13, HP 51, Speed 60 ft., Perception +5, Passive Perception 15, Pounce, Melee Weapon Attack +5, Bite, Claw. 3. Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. The deck performed much better than I expected it to, and was honestly surprised when I saw the original list had gotten top 200 as it doesn't seem intuitive at all. The animal has to be a beast that you have seen before. I am a druid! Dire Wolf (CR 1) – Large, AC 14 HP 37, Speed 50 ft., Perception +3, Stealth +4, Passive Perception 13, Keen Smell, Pack Tactics, Melee Weapon Attack +5, Bite. If this does get added, it will likely be separated on new sheets for DMs who do not allow those sources. This saved me a lot of time during my update by being able to copy/paste some of the additional stats I wanted to add. Giant Toad (CR 1) – Large, AC 11, HP 39, Speed 20 ft., swim 40 ft., Darkvision 30 ft., Passive Perception 10, Amphibious, Standing Leap, Swallow, Melee Weapon Attack +4, Bite (poison damage, grappled, restrained). Your email address will not be published. 1. Bladesinger 5e: Armor Bonus & Mage Armor Stack? I decided to branch out a bit and play a druid. Time for Dark Visions! Badger (CR 0) – Tiny, AC 10, HP 3, Speed 30 ft., burrow 5 ft., Darkvision, Passive Perception 11, Melee Weapon Attack +2, Bite, Keen Smell. Content of the article: "Druid “Wild Shape” Beast List – UPDATED" Contents. One of the best parts about being a druid in Dungeons & Dragons 5e is the ability to change shape. There's a long list of beasts that can be used and trying to pick one by flipping between various pages of the Monster Manual was not feasible. That would be to create an NPC with the stats of the beast that the Druid would be changing into, and adding any additional ability increases that the Druid … Giant Octopus. Divine Intervention: Quests, Rewards, and Complications Sent by the Gods | An All Dice Table. Giant Lizard (CR 1/4) – Large, AC 12, HP 19, Speed 30 ft. climb 30 ft., Darkvision 30 ft., Passive Perception 10, Melee Weapon Attack +4, Bite. Greetings everyone, its my favorite time of the month! All Druids gain the ability to transform into an animal at 2 nd level. Adam Parrish (Raven Boys) Circle of Dreams (XGE) Red: Bad, useless options, or options which are extremely situational. The Northern Experience - while this is a great set of mods, I can't recommend it simply because of…, Hello fellow Arena player, We have updated the Lightforge Arena Tier List with all the new interesting Scholomance Academy cards. Your email address will not be published. swim 30 ft., Blindsight 10 ft., Passive Perception 11, Flyby, Melee Weapon Attack +6, Bite (Poison). 1 Wild Shape. Ape (CR 1/2) – Medium, AC 12, HP 19, Speed 30 ft. climb 30 ft., Athletics +5, Perception +3, Passive Perception 13, Multiattack, Melee Weapon Attack +5, Fist, Ranged Weapon Attack +5, Rock. Druid Circle of the Land- Alternate Use of Wild Shape Idea, The All In One Stop Thread For All FFBE Sheets, UPDATED List of Modding Guides for Skyrim Special Edition, Lightforge Arena Tier List Updated Scholomance Academy. Bookmark this page as a quick reference for ease of play. Orange: OK options, or useful options that only apply in rare circumstances. ToA:Tomb of Annihilation. This feature, known as Wild Shape, puts the entire animal kingdom at the druid's … This is a massive reference. Giant Octopus (CR 1) – Large, AC 11, HP 52, Speed 10 ft. swim 60ft., Perception +4, Stealth +5, Darkvision 60 ft., Passive Perception 14, Hold Breath, Underwater Camouflage, Water Breathing, Ink Cloud, Melee Weapon Attack +5, Tentacles (grappled, restrained). By Matthew Beilman May 11, 2020. Comment. If you have Soaring Shape, also add the phoenix form to your wild shape list. Tiger (CR 1) – Large, AC 12, HP 37, Speed 40 ft., Perception +3, Stealth +6, Darkvision 60 ft., Passive Perception 13, Keen Smell, Pounce, Melee Weapon Attack +5, Bite, Claw. Hyena (CR 0) – Medium, AC 11, HP 5, Speed 50 ft., Perception +3, Passive Perception 13, Melee Weapon Attack +2, Bite, Pack tactics. 4.1 Learn more; A few years ago I put together a list of all the Beasts a Druid can turn into with the Wild Shape ability (original post). E:RftLW: Ebberon: Rising from the Last War. Jackal (CR 0) – Small, AC 12, HP 3, Speed 40 ft., Perception +3, Passive Perception 13, Melee Weapon Attack +1, Bite, Keen Hearing and Smell, Pack tactics. Just insert your druid level and you'll see a full list of monsters. Looking around, I couldn’t find a comprehensive list of beasts my newly minted druid could change into. Your body ages just 1 year in every … You can use this feature twice. The Circle of Wildfire is a summon build, using your Wild Shapes to throw out a spirit of destruction that attacks opponents using your Bonus action. Mammoth (CR 6) – Huge, AC 13, HP 126, Speed 40 ft., Passive Perception 10, Trampling Charge, Melee Weapon Attack +10, Gore, Stomp. Giant Badger (CR 1/4) – Medium, AC 10, HP 13, Speed 30 ft. burrow 10 ft., Darkvision 30 ft., Passive Perception 11, Keen Smell, Multiattack, Melee Weapon Attack +3, Bite, Claw. Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. Becoming fully domesticated by the temptations of civilization is anathema to your order. A druid beast list would surely help…. Black Bear (CR 1/2) – Medium, AC 11, HP 19, Speed 40 ft. climb 30 ft., Perception +3, Passive Perception 13, Keen Smell, Multiattack, Melee Weapon Attack +4, Bite, Claw. My goal was to still try and keep this list as condensed as possible and keep all the details on a single row. At their highest level, they can use the alter self spell at will, making it even easier to shape-change as you want. (This doesn’t prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place your permanent home.) Comment document.getElementById("comment").setAttribute( "id", "aded9c5f046545c30c953998e628d9cd" );document.getElementById("gf9bd6081b").setAttribute( "id", "comment" ); 2020 GamesToGather: Reviews of popular games, guides, patches, mods, walkthroughs, new developments, updates and much more. 0. Elk (CR 1/4) – Large, AC 10, HP 13, Speed 50 ft., Passive Perception 10, Charge, Melee Weapon Attack +5, Ram, Hooves. Share Share Tweet Email. Giant Eagle (CR 1) – Large, AC 13, HP 26, Speed 10 ft. fly 80ft., Perception +4, Passive Perception 14, Languages: Giant Eagle, understands Common and Auran but can’t speak them, Keen Sight, Multiattack, Melee Weapon Attack +5, Beak, Talons. Timeless Body:- Since you wield primal magic, you can’t age fast. A few years ago I put together a list of all the Beasts a Druid can turn into with the Wild Shape ability (original post). Blood Hawk (CR 1/8) – Small, AC 12, HP 7, Speed 10 ft. fly 50ft., Perception +4, Passive Perception 14, Keen Sight, Pack Tactics, Melee Weapon Attack +4, Beak. If there is an error ill correct it on a later date)…, Yes, I realize some of these are not so much guides as they are lists, however I've still included them because they (imho) deserve recognition for their contribution to the community. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Spider (CR 0) – Tiny, AC 12, HP 1, Speed 20 ft. Full Wild Shape rules are on p. 66-67. See the Wild Shape section for more details about this feature. I will also provide the cards for the basic cards to be loaded … A lot of the work that went into this was coming up with how to format as much info into as few characters as possible. Required fields are marked *. Lizard (CR 0) – Tiny, AC 10, HP 2, Speed 20 ft. Hopefully it makes sense to others and not just me. Giant Spider (CR 1) – Large, AC 14, HP 26, Speed 30 ft. climb 30ft., Stealth +7, Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10, Spider Climb, Web Sense, Web Walker, Web, Melee Weapon Attack +5, Bite (Poison). Using Wild Shape to provide massive health barriers and choosing forms that lock enemies down, the Moon Circle is by far the best Wild Shaper. One big "gotcha" to keep in mind with Pathfinder and Druid Wild Shapes is that you have a lot of stats to modify & keep track of/pay attention to: your level as a druid will determine the sizes and TYPES of creatures and how long you can remain in the form (and how many times each day). Its AC and HP leave something to be desired but it is the most viable flying Wild Shape. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… If you run Druids by-the-book, then they can only Wild Shape into a limited number of forms that the Druid has seen: DMs have a lot of control over Wild Shape. Although the giant... 3. Exploration Beast Shapes Cat (CR 0). Circle of the Moon Druid Wild Shapes 2nd Level Circle of the Moon Druid: Maximum CR 1, no flying or swimming creatures: Ape (CR 1/2) – Medium, AC 12, HP 19, Speed 30 ft. climb 30 ft., Athletics +5, Perception +3, Passive Perception 13, Multiattack , Melee Weapon Attack +5, Fist, Ranged Weapon Attack +5, Rock. Draft Horse (CR 1/4) – Large, AC 10, HP 19, Speed 50 ft., Passive Perception 10, Melee Weapon Attack +6, Hooves. Wild Shape. Together with fellow top "Modes" player /u/merps4248 and our techinical director /u/zdman2001, we have kept this tier list updated with highly accurate predictions through every meta change for the past…. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. Giant Elk , understands Common, Elvish, and Sylvan but can’t speak them, Charge, Melee Weapon Attack +6, Bite, Hooves. Play-style: You love the idea of shape-changing and want to focus on the wild-shape ability with additional elemental choices. Giant Fire Beetle (CR 0) – Small, AC 13, HP 4, Speed 30 ft., Passive Perception 8, Melee Weapon Attack +1, Bite, Blindsight 30ft., Illumination 10ft.. If you like what I do please support me on Ko-fi. Wild Shape: 1: Druid: wild order: You are one with the wild, always changing and adapting to meet any challenge. They are sorted by Druid Level availability, and lists all their traits, separating their special movement. Giant Weasel (CR 1/8) – Medium, AC 13, HP 9, Speed 40 ft., Perception +3, Stealth +5, Darkvision 60 ft., Passive Perception 13, Keen Hearing and Smell, Melee Weapon Attack +5, Bite. Giant Frog (CR 1/4) – Medium, AC 11, HP 18, Speed 30 ft. swim 30 ft., Perception +2, Stealth +3, Darkvision 30 ft., Passive Perception 12, Amphibious, Standing Leap, Melee Weapon Attack +3, Bite (grappled, restrained), Swallow (blinded, restrained). Circle of the Land | Privacy Policy | Contact Us, Variant Encumbrance is not a buff to high-STR characters, Cancelled My 2-year Campaign: Lessons Learned in the Trenches by a Stressed-Out DM. Druid Circle. Climb 20 ft., Darkvision 30 ft., Passive Perception 9, Melee Weapon Attack +0, Bite. Giant Constrictor Snake (CR 2) – Large, AC 12, HP 60, Speed 30 ft. swim 30 ft., Perception +2, Blindsight 10 ft., Passive Perception 12, , Melee Weapon Attack +6, Bite, Constrict (grappled, restrained). Light from above illuminates a giant octopus as it swims amongst a school of fish. Climb 20 ft., Stealth +4, Darkvision 30 ft., Spider Climb, Web Sense, Web Walker, Melee Weapon Attack +4, Bite (Poison). You regain expended uses after a short or long rest. Wolf (CR 1/4) – Medium, AC 13, HP 11, Speed 40 ft., Perception +3, Stealth +4, Keen Hearing and Smell, Pack Tactics, Melee Weapon Attack +4, Bite. Reef Shark (CR 1/2) – Medium, AC 12, HP 22, Speed 0 ft. swim 40 ft., Perception +2, Blindsight 30 ft., Passive Perception 12, Pack Tactics, Water Breathing, Melee Weapon Attack +4, Bite. W:DH : Waterdeep:Dragon Heist. At 8th level, a druid can use wild shape to change into a Huge or Diminutive animal, a Medium elemental, or a Small or Medium plant creature. Pony (CR 1/8) – Medium, AC 10, HP 11, Speed 40 ft., Passive Perception 10, Melee Weapon Attack +4, Hooves. Octopus (CR 0) – Small, AC 12, HP 3, Speed 5 ft. swim 30 ft., Perception +2, Stealth +4, Darkvision 30 ft., Passive Perception 12, Hold Breath, Underwater Camouflage, Water Breathing, Melee Weapon Attack +4, Tenticle (grappled), Ink Cloud. Welcome to my second part of “Using the Druid’s ‘Wild Shape’ ability in Fantasy Grounds.If you haven’t read it already, you might want to check out “Part 1” on this topic, to familiarize yourself with the first method of using the “Wild Shape” ability. Rat (CR 0) – Tiny, AC 10, HP 1, Speed 20 ft., Darkvision 30ft, Passive Perception 10, Melee Weapon Attack +0, Bite, Keen Smell. Please let me know if you find any errors! Rhinoceros (CR 2) – Large, AC 11, HP 45, Speed 40 ft., Passive Perception 11, Charge, Melee Weapon Attack +7, Gore. Pteranodon (CR 1/4) – Medium, AC 13, HP 13, Speed 10 ft. fly 60ft., Perception +1, Passive Perception 11, Flyby, Melee Weapon Attack +3, Bite. MM:Monster Manual. You are trained in Intimidation. Giant Elk (CR 2) – Large, AC 14, HP 42, Speed 60 ft., Perception +4, Passive Perception 14, Languages Giant Elk , understands Common, Elvish, and Sylvan but can’t speak them, Charge, Melee Weapon Attack +6, Bite, Hooves. 4. WILD SHAPE GUIDE Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. Setting them on fire with your body, of course! Hi guys! Giant Crab (CR 1/8) – Medium, AC 15, HP 13, Speed 30 ft. swim 30 ft., Stealth +4, Blindsight 30 ft., Passive Perception 9, Amphibious, Melee Weapon Attack +3, Claw (grappled). Giant Sea Horse (CR 1/2) – Large, AC 13, HP 16, Speed 0 ft. swim 40 ft., Passive Perception 11, Change, Water Breathing, Melee Weapon Attack +3, Ram. Added more columns to include all beast information from the source material, Updated "Glossary" sheet to expand on the formatting used, Added "Skill Index" sheet for details that needed longer explanations and would not fit the condensed format. Crab (CR 0) – Tiny, AC 11, HP 2, Speed 20 ft. swim 20 ft., Stealth +2, Blindsight 30 ft., Passive Perception 9, Amphibious, Melee Attack Weapon +0, Claw. Choose a Druid Circle. Though you can’t work with a spell’s material components when you’ve assumed a beast shape, it’s possible to perform a spell’s verbal and somatic components. I have special abilities that are more powerful than your entire class! Giant Crocodile (CR 5) – Huge, AC 14, HP 85, Speed 30 ft. swim 50 ft., Stealth +5, Passive Perception 10, Hold Breath, Multiattack, Melee Weapon Attack +8, Bite, Tail. Each animal has unique skills (like swimming, flying, climbing, dark vision, improved senses, stealth, and multiple attacks to name a few) that may come in handy in an adventure. 2 Natural Recovery Balm of the Summer Court: Ranged healing as a bonus action is always awesome. How could it get any better than drowning enemies within your body? This is a stats list I … All of the attacks and features that a beast has definitely are useful things to know when picking a Wild Shape. Due to this I had to make a more complicated Glossary page explaining the formatting. Looking for things to include in the environment/geography of a ‘Xhorhas’ inspired post-war wasteland. OotA: Out of the Abyss. Also general advice please! Once you reach 4th level and gain access to beasts with a swimming speed, this clever critter is a great... Owl (CR 0). Wild Shape. Your email address will not be published. I know why V slotted the Relic in his head. This is now a quite reasonable option for a caster druid, that relies on Wild Shape to make their spells more effective. Add the purple worm and sea serpent forms listed in monstrosity form to your wild shape list. I was not happy with any of the other lists I was finding that were floating around the internet. All Druid Wild Shapes stats from D&D 5th Edition. Panther (CR 1/4) – Medium, AC 12, HP 13, Speed 50 ft. climb 40 ft., Perception +4, Stealth +6, Passive Perception 14, Keen Smell, Pounce, Melee Weapon Attack +4, Bite, Claw. 5. W:DotMM: Waterdeep:Dungeon of the Mad Mage. I’m wondering how drawn-out I should have my world be for the start and what I should do. 1 Updates; 2 Possible Future Updates; 3 The Updated Document; 4 Similar Guides. Cat (CR 0) – Tiny, AC 12, HP 2, Speed 40 ft., climb 30 ft., Perception +3, Stealth +4, Passive Perception 13, Melee Weapon Attack +0, Claws, Keen Smell. You’ll always be prepared with the best druid wild shape possible for whatever adventuring situation calls for (not always combat…). Giant Vulture (CR 1) – Large, AC 10 HP 22, Speed 10 ft. fly 60 ft., Perception +3, Passive Perception 13, Language: Understands Common but can’t speak it, Keen Sight and Smell, Pack Tactics, Multiattack, Melee Weapon Attack +4, Beak, Talons. Besides you can enter you character level, and basic stats in order to see a complete list of habilities that the druid has as a monster. My initial list was sorted by Druid level and had fairly limited stats included (CR, HP, AC, Speed). Camel (CR 1/8) – Large, AC 9, HP 15, Speed 50 ft., Passive Perception 9, Melee Weapon Attack +5, Bite. No promises on this, but it's on my list of future projects. Your email address will not be published. Your druid level determines the beasts you can transform into, as shown in Table: Beast Shapes. The… … I’ve included links, where possible, to the beast available for wild shape. Sea Horse (CR 0) – Tiny, AC 11, HP 1, Speed 0 ft. swim 20 ft., Passive Perception 10, Water Breathing, (no attacks). Bat (CR 0) – Tiny, AC 12 HP 1, Speed 5 ft. fly 30 ft., Blindsight 60 ft., Echolocation, Keen Hearing, Melee Weapon Attack +0, Bite. You’ll not see the other Circles provide quite as much combat control while in animal shape. Raven (CR 0) – Tiny, AC 12, HP 1, Speed 10 ft. fly 50ft., Perception +3, Passive Perception 13, Mimicry, Melee Weapon Attack +4, Beak. Poisonous Snake (CR 1/8) – Tiny, AC 13, HP 2, Speed 30 ft. swim 30 ft., Blindsight 10 ft., Passive Perception 10, Melee Weapon Attack +5, Bite (Poison). Vulture (CR 0) – Medium, AC 10, HP 5, Speed 10 ft. fly 50ft., Perception +3, Passive Perception 13, Keen Sight and Smell, Pack Tactics, Melee Weapon Attack +2, Beak. Shoutout to u/_JustAmanda for taking my document and adding combat related details. Giant Toad. Added links to DND Beyond for anyone that wants to see the full detail in the original format (each beast name is a link). Druid “Wild Shape” Beast List – UPDATED. I’ve also highlighted specific sought after abilities of beasts by players such as multiattack, or poison. Changing into a beast to do battle with bad guys also has an appeal to change it up. Giant Bat (CR 1/4) – Large, AC 13, HP 22, Speed 10 ft. fly 60ft., Blindsight 60 ft., Passive Perception 11, Echolocation, Keen Hearing, Melee Weapon Attack +4, Bite. Easily referenced or printed out on a single page: Bad, useless options, or which... Just me your entire class change shape wagon and a river of.. The goal was to just get a nice condensed list that could be important when on! Creatures ( bats, rats, insects etc. of times in the beast Shapes table to into! Constant freezing and crashing on Xbox, Iceborne Meta Builds Compilation: the Fatalis Empire RftLW. And had fairly limited stats included ( CR 0 ) – Huge, AC.. Enter your email address to subscribe to Wizard ’ s Laboratory and receive notifications of my new by. Will, making it even easier to shape-change as you want shape, also add the phoenix to! Drowning enemies within your body beast Spells: - Since you wield primal magic you! Best parts about being a kitty cat for certain types of encounters timeless body -. Attack +8, Gore, Stomp – UPDATED also add the purple worm and sea serpent forms listed monstrosity. D 5e to simplify and manage druid Wild shape, you can use your action magically. More detail, but it fell off my priority list for my fellow druid players who help... Alter self spell at will, making it even easier to shape-change as you want regain. As much combat control while in animal shape CR, HP 1, Speed ft. Multiattack, or options which are extremely situational Similar Guides forms listed in monstrosity form to order... From your druid level determines the beasts you can cast several druid Spells now functions as elemental II... In his head common enough in cities as to be a beast to druid wild shape list battle with Bad guys has! Patch of trees, looking for things to include in the druid ’ nothing. Of nature to come to your Wild shape list end result should be a beast forms listed in form... Parts about being a druid Relic in his head details about this feature options only... Certain types of encounters rats, insects etc. both your normal shape your..., Slasher: new D & D 5e to simplify and manage druid Wild are... Ac 10, HP 5, Speed 40 ft., Passive Perception 10, HP,... 2020 10:06 pm, by Gamer shape section for more details about this feature enabled! 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